![]() ![]() You can then generate a map that when used with vector displacement turns the base geometry into the target geometry. It requires that you have a low poly base geometry and a high poly target geometry. Bake Vector Displacement – A utility material that allows you to generate displacement maps for Vector displacement when used along with texture baking.* To give an idea of how gemstone materials will look in the final image of jewelry models, moderate contrast and saturation were applied to all preview and catalogue renders. * The licensing conditions permit the per-seat usage only * Diamond geometry and studio lighting setup are not included max (Autodesk 3ds Max 2011, V-Ray materials) mat (Autodesk 3ds Max 2011, V-Ray materials) The release includes the following formats: * User Guide with detailed explanations on using of the library and tuning of gemstone materials to specific needsĪlexandrite, Amber, Amethyst, Apatite, Aquamarine, Chrysoberyl, Citrine, Diamond Clear, Diamond Pink, Diaspore, Emerald, Feldspar Amazonite, Fluorite Blue, Garnet Almandine, Garnet Andradite, Garnet Spessartine, Heliodor, Iolite, Kunzite, Morganite, Peridot, Pezzottaite, Ruby, Sapphire Blue, Sapphire Padparadscha, Spinel Red, Sunstone Gold, Topaz Blue, Topaz Yellow, Tourmaline Indicolite, Tourmaline Rubellite, Zircon Blue * 17-page Catalogue of entire library with 600圆00pix quality renders and hyperlinks for fast search * Previews were rendered in 3DS Max with V-Ray renderer * Materials are completely ready for visualization * Compliance with real world scale (system units - centimeters) * Three deliver forms: one united library, 32 individual libraries, 32 individual scenes with 'shaderball' * Unique and meaningful names of the materials * Thoroughly reproduced transparency and color tones of real minerals * 26 unique minerals with real-world color variations (32 gemstone materials in total) We made a lot of test renders to tune each gemstone material to real-life look. We examined hundreds of real gemstones studio photos and reproduced accurately the existing color variations of gems. We provided physically correct values of Fresnel IOR and Dispersion/Abbe properties. The library was made with 3ds Max 2011 and V-Ray 2.40. The material library of the transparent and semi-transparent gemstones. ![]()
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